According to a new Sensor Tower report, the applications published by the top 100 publishers of the Google Play Store and Apple App Store together generated an average of $130.4 million in global spending in the first quarter of 2019.
The Sensor Tower staff analyzed the revenues of these two application stores in the last five years, reporting a compound annual growth rate of around 31% in this period (31.3% for the App Store and 31.2% for the Google Play Store).
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The average consumer spending for the top 100 publishers globally in the first quarter of 2019 in both stores was 12.1% higher than in the same period of 2018 (when 116 million dollars were spent) while if you go to make a comparison with 2014, the increase was 285% (on average the App Store has grown by 291% since then while the Google Play Store by 289%).
The differences between the two stores are greater if we consider the revenue from applications (excluding games), with 23.3 million dollars obtained from the main publishers of the Apple App Store against the 7 million dollars of the Google Play Store. As for the gaming sector, revenues were $70.3 million in the Apple store and $48 million in Google’s.
In essence, the App Store continues to be more profitable than the Play Store.